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Devindra Hardawar for Engadget

HTC Vive Focus Vision review: A premium VR headset with average performance

I expect a lot more from a $999 headset today.

Let's get this straight up front: The Vive Focus Vision isn't a competitor to the Meta Quest 3, or the recently released Quest 3S. At $999, how could it be? Instead, it's another stab at the high-end VR market for HTC Vive, an audience it's cultivated since the launch of the first Vive headset in 2016. While Meta has leaned more towards cheaper and more mainstream VR headsets over the last decade, HTC Vive has done practically the opposite, aiming for VR gearheads and enterprise customers with PC headsets like the Vive Pro 2 and feature-rich standalone models like the Focus 3.

You can think of the Vive Focus Vision as a cross between the Focus 3 and last year's goggle-like XR Elite. It's a standalone headset with two 16MP color cameras for mixed reality, built-in eye tracking and automatic interpupillary distance (IPD) adjustment. It could also be appealing to PC gamers with its $149 DisplayPort wired streaming kit, which gives you an uncompressed view of high-end VR experiences like Half-Life: Alyx.

HTC Vive

70100Expert Score

The Vive Focus Vision is a sleek premium standalone VR headset that can also deliver solid PC VR. But it’s also running aging hardware, it’s riddled with software issues and it’s expensive compared to the Meta Quest 3.

Pros
  • Excellent build quality
  • Comfortable fit
  • Hot-swappable battery
Cons
  • Running 2020-era Snapdragon XR2
  • Small library of titles
  • Pricey
  • Uses old Fresnel lenses
$999 at Amazon
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As intriguing as its new features are, though, the more I tested the Focus Vision, the more it felt like a missed opportunity for HTC’s Vive VR platform. For one, it's running the same Snapdragon XR2 chip as the Focus 3 and Quest 2. That chip originally debuted in 2020, and it simply seems inexcusable in a high-end headset today. Both the $300 Quest 3S and $500 Quest 3 sport the XR2 Gen 2 processor, which is 2.5 times faster than the original chip and also has up to eight times faster AI processing. For a high-end headset at the tail-end of 2024, I would have expected HTC to at least match the power of far cheaper competitors, or – even better – to include Qualcomm's newer XR2+ Gen 2 chip.

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The Focus Vision is also still using older Fresnel lens optics, which are prone to artifacts and light bleeding, instead of the sharper pancake lenses in the Quest 3. At least HTC shoved in 12GB of RAM this time around, compared to the 8GB found on the Focus 3 and Quest 3. And the company still has a resolution advantage over the Quest 3: The Focus Vision delivers 2,448 by 2,448 pixels per eye, compared to Meta's 2,064 by 2,208 pixels per eye. HTC Vive's 120-degree field of view also delivers a greater sense of immersion than the 110-degree FOV in the Quest 3.

The Focus Vision shines best when it comes to overall build quality and comfort. Even though it's made of plastic like the Quest 3, it's a sturdy device that clearly looks more high-end than Meta's offerings. Ample cushioning helps the Focus Vision rest comfortably on your forehead and behind your noggin. And its halo-like head strap, together with the ability to flip up the visor, makes it easy to slip on over large glasses.

Best of all, the Focus Vision features a removable battery at the back of its headstrap. That provides a helpful counterweight to the bulky front-end, and it could conceivably let you stay in wireless VR all day if you've got enough spare batteries. The headset also has a small built-in battery, which allows you to stay in your VR session even when you're swapping out the larger rear power cell. This is the sort of thing we'll probably never see in a consumer Quest headset, as it's simply too expensive to implement, and Meta isn't building for enterprise customers who demand continuous wireless. (And to be fair, it's also easy to just plug the Quest 3 into a USB battery pack.)

HTC Vive Focus Vision
Devindra Hardawar for Engadget

Using the Focus Vision doesn't feel much different than the Focus — a headset I liked when I reviewed in 2021, but as a business-focused device I warned that no consumer should actually buy it. That's not too surprising, I suppose, since both headsets share the same basic design, displays and CPU. In standalone VR mode, playing the Maestro demo genuinely made me feel like I was conducting an orchestra (an experience I also had on the Quest 3S), and I enjoyed hopping around a few virtual worlds in VR Chat.

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Other experiences, like the classic underwater VR short theBlu, felt just as immersive as they did on clunkier tethered headsets. While I could tell the Focus Vision didn't have the best lenses around, and I wished it had more graphical horsepower, it still delivered a thrill as I stood in the middle of a sunken shipwreck, waiting for an enormous blue whale to pass by. It was also nice to see the Vive app storefront a bit more populated than it was in 2021. Still, it pales in comparison to Meta's Quest library, which has far more titles and plenty of compelling exclusives (including Star Wars titles like the Vader Immortal series and Tales from the Galaxy's Edge).

HTC Vive Focus Vision
Devindra Hardawar for Engadget

We already knew that HTC Vive could build a decent headset – the Focus Vision’s controllers and speakers are just as capable as they were on the previous model – but what about the Focus Vision's new features, like mixed reality and eye tracking? Unfortunately, there's not much to say just yet. There are a handful of mixed reality experiences available, like the creation app Figmin XR and the shooter Yuki, but they're not exactly mind blowing. The Focus Vision's 16MP mixed reality cameras deliver a fuzzy view of the real world (similar to the Quest 3 and 3S), so it's not nearly as immersive as something like the far pricier Apple Vision Pro.

The Focus Vision's eye tracking feature also refused to work for me entirely, even after I tried to calibrate it without glasses multiple times. That didn’t seem like a huge loss though, as there are only a handful of games in the Vive store that support it (like Capsule Critters and Mare). It's a feature that seems more useful for developers who want to build their own eye tracking experiences, than it is for people who just want to play games with eye tracking.

HTC Vive Focus Vision
Devindra Hardawar for Engadget

A better selling point for the Focus Vision is its ability to stream uncompressed desktop VR experiences — but only when you invest in the $149 DisplayPort streaming kit. While Meta's Quest's headsets have been able to connect to PCs for years, first via USB-C cables then wirelessly, they also deliver a heavily compressed view of desktop VR. By going straight to the DisplayPort connection on your video card, HTC Vive aims to deliver something closer to what we saw with the Vive Pro 2 and other dedicated PC headsets.

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After playing half an hour of Half-Life: Alyx, I can confirm that the Focus Vision delivers a solid desktop VR experience, especially for a standalone headset. But given that it already costs $999 and requires an additional $149 accessory to get there, it's hard to tell who will find this compelling. True VR heads have likely already invested in serious desktop setups like the Valve Index, or the recent Bigscreen Beyond (which uses absurdly clear microLED screens like the Vision Pro).

The beauty of connecting standalone headsets to PCs has always been about value. It was a huge bonus when the $300 Quest 2 could deliver adequate desktop VR. But that just isn't the case for the Focus Vision. I suppose if you’re a developer who wants a single device for testing both standalone VR and complex desktop experiences, or working for a business that needs multi-use VR headsets, the Focus Vision could fill some sort of need. But either way, that seems like a fairly niche use case.

HTC Vive Focus Vision
Devindra Hardawar for Engadget

The Focus Vision’s auto-IPD adjustment, which scans your eyes and physically moves the lenses to be in the ideal position, was also hit-or-miss for me. Sometimes it worked just fine and landed near my prescribed IPD of 66. But sometimes the automatic process would land on an IPD of around 72, which made everything look a bit blurry. And occasionally the feature just wouldn’t work at all. Auto adjustment is helpful if you’re sharing a headset with other people, but otherwise manually choosing your preferred IPD is far more useful.

During my typical standalone usage, the Focus Vision lasted for around one hour and 45 minutes, close to the two-hour estimate from HTC Vive. That’s less than what I typically see on the Quest 3 and 3S, but at least you can purchase additional batteries and easily swap them. The built-in battery, which enables hot swapping, lasts for about twenty minutes, but it’s also not something you’ll typically be stressing.

HTC Vive Focus Vision
Devindra Hardawar for Engadget

Despite my issues, the Focus Vision still sits in an interesting position in the world of VR – especially since Meta gave up on the Quest Pro, which would have been a close competitor. It still delivers decent standalone VR, despite using an aging CPU and lenses. And if you don’t want the clutter of SteamVR sensors in your office, it’s a smart way to tap into powerful PCs for more immersive VR experiences (so long as you buy the $149 DisplayPort kit). But for a $999 headset, it’s a shame HTC Vive didn’t try harder to make the Focus Vision stand out.

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